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  2. Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Cartoon_physics

    Cartoon physics or animation physics are terms for a jocular system of laws of physics (and biology) that supersedes the normal laws, used in animation for humorous effect. Many of the most famous American animated films , particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, indirectly developed a relatively consistent set of ...

  3. Hammerspace - Wikipedia

    en.wikipedia.org/wiki/Hammerspace

    A cartoon character producing an object from nowhere - from "hammerspace" Hammerspace (also known as malletspace) is an imaginary extradimensional, instantly accessible storage area in fiction, which is used to explain how characters from animation, comics, and video games can produce objects out of thin air. Typically, when multiple items are ...

  4. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    On a purely physical level, correct timing makes objects appear to obey the laws of physics. For instance, an object's weight determines how it reacts to an impetus, like a push: a lightweight object will react faster than a heavy one. [27] Timing is critical for establishing a character's mood, emotion, and reaction. [12]

  5. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    "Ease-in" and "ease-out" in digital animation typically refer to a mechanism for defining the physics of the transition between two animation states, i.e., the linearity of a tween. [8] For example, an ease-in transition would start the animation out slowly, and then progressively get faster as the animation continues.

  6. Rube Goldberg machine - Wikipedia

    en.wikipedia.org/wiki/Rube_Goldberg_machine

    The cartoon above is Goldberg's Professor Butts and the Self-Operating Napkin, which was later reprinted in a few book collections, including the postcard book Rube Goldberg's Inventions! and the hardcover Rube Goldberg: Inventions, both compiled by Maynard Frank Wolfe from the Rube Goldberg Archives.

  7. Category:Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Category:Cartoon_physics

    Pages in category "Cartoon physics" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. ...

  8. Category:Fiction about physics - Wikipedia

    en.wikipedia.org/wiki/Category:Fiction_about_physics

    Cartoon physics (3 P) Cultural depictions of physicists (9 C, 5 P) D. Fictional dimensions (4 C, 36 P) F. Fiction about faster-than-light travel (4 C, 33 P)

  9. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.