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Armor Command is a military science fiction real-time strategy video game developed by American studio Ronin Entertainment and published by Ripcord Games for Windows in 1998. . Set in the early 30th century, the game revolves around two factions, the United Terran Federation led by humanity, and the Vrass, a feudal slaver empire led by ali
Download QR code; Print/export Download as PDF; Printable version; ... Pages in category "Ripcord Games games" The following 11 pages are in this category, out of 11 ...
Ripcord was an American syndicated television series starring Larry Pennell, with Ken Curtis, which ran for a total of 76 episodes from 1961 to 1963 about the exploits of a skydiving operation of its namesake.
Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card. [1]
Ripcord (Amusement Park Ride), an amusement park free-fall ride; Ripcord a 1960s TV series; Rip Cord (G.I. Joe), a fictional character in the G.I. Joe universe; Ripcord, a pullstring used with a launcher to make a Beyblade spin; Ripcord, a cord of yarn under the jacket of an optical cable for jacket removal; Ripcord Games, a video game publisher
Since ISO 9660 is by design a read-only, pre-mastered file system, all the data has to be written in one go or "session" to the medium. Once written, there is no provision for altering the stored content. ISO 13490 was created to allow adding more files to a writeable disc such as CD-R in multiple sessions.
SBC, or low-complexity subband codec, is an audio subband codec specified by the Bluetooth Special Interest Group (SIG) for the Advanced Audio Distribution Profile (A2DP). [1] SBC is a digital audio encoder and decoder used to transfer data to Bluetooth audio output devices like headphones or loudspeakers. It can also be used on the Internet. [2]
A more sophisticated MP3 encoder can produce variable bit rate audio. MPEG audio may use bit rate switching on a per-frame basis, but only layer III decoders must support it. [64] [90] [91] [92] VBR is used when the goal is to achieve a fixed level of quality. The final file size of a VBR encoding is less predictable than with constant bit rate.