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Telekinetic characters in video games, having a psychic ability which allows them to influence a physical system without physical interaction. Pages in category "Telekinetic characters in video games"
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The primary game mechanic in Psi-Ops is the use of six different psychic abilities: telekinesis, remote viewing, mind drain, mind control, pyrokinesis, and aura view. These abilities are unlocked throughout the game and used in conjunction with stealth and third-person shooter gameplay to combat enemies and solve puzzles.
Telekinesis (from Ancient Greek τηλε- 'far off' and -κίνησις 'motion' [1]) is a purported psychic ability allowing an individual to influence a physical system without physical interaction. [2] [3] Experiments to prove the existence of telekinesis have historically been criticized for lack of proper controls and repeatability.
Second Sight is a science fiction action-adventure video game, developed by Free Radical Design, and published by Codemasters for GameCube, PlayStation 2, Xbox in 2004, and Windows in 2005.
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Lucius is a horror adventure video game developed by Finnish studio Shiver Games and published by Lace Mamba Global for Microsoft Windows.The game is centered on the six-year-old-boy Lucius, the son of Lucifer, who murders members of his household, using powers of telekinesis and mind control to orchestrate deadly accidents that lead to the deaths of multiple residents of Dante Manor.
CellFactor: Psychokinetic Wars has received mixed reviews and has an aggregate score of 70/100 on Metacritic. [10] IGN gave the game an 8/10, commenting that "it's trying to be Unreal Tournament, but there are a few wonky elements that keep it from reaching that high a level of quality" but praised the graphics for being "one of the better looking XBLA titles."