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Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).
[3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread. [6] [7] Sakamoto's design work is also found in Nintendo games including Balloon Kid (1990), Game & Watch Gallery (1997), Wario Land 4 (2001), and the WarioWare series.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
The 2D Metroid games are side-scrollers, and the 3D Metroid Prime series gives the player a first-person perspective, [1] while Other M is a third-person shooter with the ability to switch to first-person view. [2] Metroid is one of Nintendo's most successful franchises, with over 17 million copies sold by September 2012. [3]
Screenshots and short descriptions of other games were also included. As an early published Nintendo work, it featured some errors, including referring to Metroid heroine Samus Aran as a male, and referring to the playable bar in Arkanoid as "Bowse" instead of the proper "Vaus," most likely the result of a translation mistake.
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The remake is done in the style of Metroid: Zero Mission, [4] [5] adding a map system, new areas, mini-bosses, upgrades originally introduced in Super Metroid, redone graphics and music, an updated artificial intelligence for enemies, and a log system similar to Metroid Prime. [6]
Metroid: Other M is the first game in the Metroid series to feature melee attacks. [11] With well-timed button presses, players can use special techniques, such as the Sense Move, which allows them to dodge enemy attacks, and the Overblast, where Samus jumps on the enemy and fires a charged shot at point-blank range .