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The KiddiComp concept, envisioned by Alan Kay in 1968 while a PhD candidate, [2] [3] and later developed and described as the Dynabook in his 1972 proposal "A personal computer for children of all ages", [1] outlines the requirements for a conceptual portable educational device that would offer similar functionality to that now supplied via a laptop computer or (in some of its other ...
With hundreds of choices in kids’ laptops, knowing what features you need, and which ones you don’t, can make choosing the right laptop challengin Best Laptops for Kids to do Homework Skip to ...
One Laptop per Child (OLPC) was a non-profit initiative that operated from 2005 to 2014 with the goal of transforming education for children around the world by creating and distributing educational devices for the developing world, and by creating software and content for those devices.
The LeapPad is a computer with electrographic sensor. The sensor works as a capacitor and measures the amount of current flowing through corner electrodes into a plate beneath the table top, and uses that information to triangulate the location of the stylus on the table top. [7] The LeapPad is covered by U.S. patents 5686705 and 5877458.
This is a list of educational software that is computer software whose primary purpose is teaching or self-learning. Educational software by subject. Anatomy
College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...
For older kids, the puzzles, strategy games and sports were more alluring. Basketball Knockout, for example, lets you go head-to-head to see who can dunk the most baskets the fastest.
The OLPC XO (formerly known as $100 Laptop, [2] Children's Machine, [3] 2B1 [4]) is a low cost laptop computer intended to be distributed to children in developing countries around the world, [5] to provide them with access to knowledge, and opportunities to "explore, experiment and express themselves" (constructionist learning). [6]