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This page was last edited on 31 January 2025, at 16:11 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Clothing technology describes advances in production methods, material developments, and the incorporation of smart technologies into textiles and clothes. The clothing industry has expanded throughout time, reflecting advances not just in apparel manufacturing and distribution, but also in textile functionality and environmental effect.
Mary Brooks Picken (August 6, 1886, Arcadia, KS – March 8, 1981, Williamsport, PA) was an American author of 96 books on needlework, sewing, and textile arts. Her Fashion Dictionary was published by Funk and Wagnalls in 1957.
This timeline of clothing and textiles technology covers events relating to fiber and flexible woven material worn on the body. This includes the making, modification, usage, and knowledge of tools, machines, techniques, crafts, and manufacturing systems ( technology ).
Barnes studied at the Fashion Institute of Technology. She launched her fashion company in 1976 with a $5,000 loan from her Fashion Institute of Technology Biology professor. [6] The company's first design was a pair of pants which had no back pockets. [7] This design became popular with celebrities and helped to launch her career. [8]
Creation may take hours depending on the complexity of the design, and the software can be costly. Edit the design and/or combine with other designs. Export the design file to a (proprietary machine) embroidery file that mostly just contains commands for the embroidery machine. If you bought such a file, you may have to convert the file.
Ada Dietz (1882 – 1981) was an American weaver best known for her 1949 monograph Algebraic Expressions in Handwoven Textiles, which defines weaving patterns based on the expansion of multivariate polynomials. [9] J. C. P. Miller used the Rule 90 cellular automaton to design tapestries depicting both trees and abstract patterns of triangles. [10]
For terms used in the creation or manufacturing of textiles, including spinning, knitting, weaving, and individual fabrics and finishing processes, see Glossary of textile manufacturing. For terms used in dyeing, see Glossary of dyeing terms. Sewing is the craft of fastening or attaching objects using stitches made with needle and thread.