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Game Maker's Toolkit (GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility and level design.
The game was released for Windows and macOS on November 8, 2022, and for Nintendo Switch on November 9. [2] [3] Max Inferno had planned to release A Little to the Left in December, but due to it being developed ahead of time, it was released alongside both ports. [3] Within a year of release, the game had received a million sales. [4]
The game was initially a side project of solo game designer Paul Rabbitte. Rollerdrome was initially conceived by Rabbite during a 48-hour game jam hosted by Game Maker's Toolkit in 2017 with the theme of 'Dual Purpose Design'. [8] [9] Roll7 took a liking to this prototype, and Rabbite subsequently joined Roll7 to finish the project.
The Jam, which allows development teams, private source code and extended development time of 72 hours, takes place concurrently with the solo competition ("Compo"). [16] From early in the game jam's history until 2016, a smaller competition called "Mini Ludum Dare" or "MiniLD" was held during months without a main Ludum Dare competition. [19]
Participants in Free Knowledge Game Jam 2015. A game jam is an event where participants try to make a video game from scratch. [1] Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours.
Metro Jam will bring 10 different acts to the stage June 14-15 at Washington Park, 1115 Washington St. Acts will cover jazz, blues, reggae, ska, folk, alt-country, Americana, classic rock and ...
In the event you're looking for some retail therapy this weekend, Martin Luther King Jr. Day tends to usher in some of the best sales of the month.
This category is for video games initially developed in the course of a game jam, a day-to-week long period where developers build a game from scratch into a near-completed state. Games in this category may either be those as originally made during the game jam, or expanded out to a fuller release after the game jam's completion.