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  2. One-way analysis of variance - Wikipedia

    en.wikipedia.org/wiki/One-way_analysis_of_variance

    In statistics, one-way analysis of variance (or one-way ANOVA) is a technique to compare whether two or more samples' means are significantly different (using the F distribution). This analysis of variance technique requires a numeric response variable "Y" and a single explanatory variable "X", hence "one-way".

  3. Analysis of variance - Wikipedia

    en.wikipedia.org/wiki/Analysis_of_variance

    When there are only two means to compare, the t-test and the ANOVA F-test are equivalent; the relation between ANOVA and t is given by F = t 2. Factorial ANOVA is used when there is more than one factor. Repeated measures ANOVA is used when the same subjects are used for each factor (e.g., in a longitudinal study).

  4. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective texture mapping is useful in a variety of lighting techniques and it is the starting point for shadow mapping .

  5. Oprah’s Brow Pro Shares Her Easy Eyebrow Tutorial - AOL

    www.aol.com/lifestyle/oprah-brow-pro-shares-her...

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  6. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping . [ 2 ]

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The image is called a UV texture map. [1] The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object. [ 2 ]

  8. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    For example, 4:1 (pronounced “4-to-1”) anisotropic filtering will continue to sharpen more oblique textures beyond the range sharpened by 2:1. [ 6 ] In practice, this means that in highly oblique texturing situations, a 4:1 filter will be twice as sharp as a 2:1 filter (it will display frequencies double that of the 2:1 filter).

  9. Texture artist - Wikipedia

    en.wikipedia.org/wiki/Texture_artist

    Textures applied to a digital model of a house. A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows or things like 3D posters. [1] [2] These textures can be in the form of 2D or (rarely) 3D art that may be overlaid onto a polygon mesh to create a realistic 3D ...