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  2. Full Throttle (1995 video game) - Wikipedia

    en.wikipedia.org/wiki/Full_Throttle_(1995_video...

    Full Throttle is a 1995 graphic adventure video game developed by LucasArts and designed by Tim Schafer.It was Schafer's first game as project lead and head writer and designer, after having worked on other LucasArts titles including The Secret of Monkey Island (1990), Monkey Island 2: LeChuck's Revenge (1991), and Day of the Tentacle (1993).

  3. Category:Motorcycle video games - Wikipedia

    en.wikipedia.org/wiki/Category:Motorcycle_video...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  4. Vehicle simulation game - Wikipedia

    en.wikipedia.org/wiki/Vehicle_simulation_game

    Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [ 4 ] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [ 1 ]

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  6. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Sega's first game to use a motion simulator cabinet was Space Tactics (1981), a space combat simulator that had a cockpit cabinet where the screen moved in sync with the on-screen action. [19] The "taikan" trend later began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985), a racing video game where the player ...

  7. NoLimits - Wikipedia

    en.wikipedia.org/wiki/NoLimits

    The "Simulator" allows the designed roller coaster to be viewed in full 3D, either riding the roller coaster like a rider, or watching it in a third person perspective, from a fixed position or behind the roller coaster train. 3D acceleration is provided by OpenGL. It is also possible to view technical information, such as "speed" and "G-forces".

  8. Tourist Trophy (video game) - Wikipedia

    en.wikipedia.org/wiki/Tourist_Trophy_(video_game)

    Tourist Trophy [a] is a 2006 racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2.It is one of only three PS2 titles capable of 1080i output, another being Gran Turismo 4, the game engine of which is also used by Tourist Trophy.

  9. Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulation

    Motorcycle simulator of Bienal do ... Conventional desktop displays can vary in size from 15 to 60 inches (380 to 1,520 mm). ... A biomechanics simulator is a ...

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