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  2. ByteDance's OmniHuman-1 shows just how realistic AI ... - AOL

    www.aol.com/bytedances-omnihuman-1-shows-just...

    ByteDance said that, unlike some deepfake models that can animate only faces or upper bodies, its OmniHuman-1 could generate realistic full-body animations that sync gestures and facial ...

  3. Eve (Stellar Blade) - Wikipedia

    en.wikipedia.org/wiki/Eve_(Stellar_Blade)

    Shin Jae-eun served as the bodyscan model. [5]Eve was created by Stellar Blade lead Kim Hyung Tae in 2019 as the game's protagonist. [6] Originally called "Eve 107", [7] when designing her he wanted a character that reflected the style he had developed while working on his previous titles.

  4. Body proportions - Wikipedia

    en.wikipedia.org/wiki/Body_proportions

    Body proportions is the study of artistic anatomy, which attempts to explore the relation of the elements of the human body to each other and to the whole. These ratios are used in depictions of the human figure and may become part of an artistic canon of body proportion within a culture.

  5. Brain's Base - Wikipedia

    en.wikipedia.org/wiki/Brain's_Base

    Brain's Base Co., Ltd. (Japanese: 有限会社ブレインズ・ベース, Hepburn: Yūgen-gaisha Bureinzu Bēsu) is a Japanese animation studio founded in 1996 by former Tokyo Movie Shinsha staff. Works

  6. Motoko Kusanagi - Wikipedia

    en.wikipedia.org/wiki/Motoko_Kusanagi

    Motoko Kusanagi's body was designed by the manga author and artist Masamune Shirow to be a mass production model so she would not be conspicuous. Her electrical and mechanical system within is special and features parts unavailable on the civilian market.

  7. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    Figure drawing by Leonardo da Vinci. A figure drawing is a drawing of the human form in any of its various shapes and postures, using any drawing media. The term can also refer to the act of producing such a drawing. The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.

  8. Moe anthropomorphism - Wikipedia

    en.wikipedia.org/wiki/Moe_anthropomorphism

    Wikipe-tan, a combination of the Japanese word for Wikipedia and the friendly suffix for children, -tan, [1] is a moe anthropomorph of Wikipedia.. Moe anthropomorphism (Japanese: 萌え擬人化, Hepburn: moe gijinka) is a form of anthropomorphism in anime, manga, and games where moe qualities are given to non-human beings (such as animals, plants, supernatural entities and fantastical ...

  9. Manga iconography - Wikipedia

    en.wikipedia.org/wiki/Manga_iconography

    Japanese manga has developed a visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga are adapted into television shows and films and some of the well-known animation studios are founded by manga artists.

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