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  2. Video game packaging - Wikipedia

    en.wikipedia.org/wiki/Video_game_packaging

    The term box art (also called a game cover or cover art) can refer to the artwork on the front of PC or console game packaging. Box art is usually flashy and bombastic, in the vein of movie posters, and serves a similar purpose. [9] Additionally, screenshots on the back of the box often mix in-game sequences with pre-rendered sections ...

  3. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    In this sense, video games can be treated as computer programs and, thus, are classified as works of authorship; in that case, the source code for a video game is classified as a literary work. If pictorial or graphic authorship predominates, a video game may be classified as a visual arts work.

  4. Hacking of consumer electronics - Wikipedia

    en.wikipedia.org/wiki/Hacking_of_consumer...

    Hardware hacking has allowed this Nokia N9 smartphone to run with Xfce, a desktop interface on an postmarketOS, an alternative operating system. The hacking of consumer electronics is a common practice that users perform to customize and modify their devices beyond what is typically possible. This activity has a long history, dating from the ...

  5. Intellectual property protection by Nintendo - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Nintendo is one of the largest video game publishers in the world, producing both hardware and software. Since the release of the Nintendo Entertainment System in 1985, the company has generally been proactive to assure its intellectual property in both hardware and software is legally protected.

  6. Online piracy - Wikipedia

    en.wikipedia.org/wiki/Online_piracy

    The economic loss caused by digital piracy before the year 2000 is estimated to be worth $265B and in 2004 it was found that 4% of box office receipts were lost. Both piracy and economic losses due to piracy are trending upwards. Lost revenues due to digital piracy were estimated to reach $5 billion by the end of 2005.

  7. Tetris Holding, LLC v. Xio Interactive, Inc. - Wikipedia

    en.wikipedia.org/wiki/Tetris_Holding,_LLC_v._Xio...

    The earliest video game case law had protected the designs in Galaxian and Pac-Man. But later cases such as Data East USA, Inc. v. Epyx, Inc. found that it is permissible to make a video game clone with similar ideas and principles as another game, since copyright does not protect an idea, only the specific expression of that idea. A trial ...

  8. Owners of Oahu illegal game room sites risk losing property - AOL

    www.aol.com/owners-oahu-illegal-game-room...

    If you have an illegal game room on your property and you didn’t get a warning, don’t worry, it’s just a matter of time.”—Report crime If you have information on illegal game rooms ...

  9. Video games as an art form - Wikipedia

    en.wikipedia.org/wiki/Video_games_as_an_art_form

    The concept of video games as a form of art is a commonly debated topic within the entertainment industry.Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals ...