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  2. Millennium Prize Problems - Wikipedia

    en.wikipedia.org/wiki/Millennium_Prize_Problems

    The question is whether or not, for all problems for which an algorithm can verify a given solution quickly (that is, in polynomial time), an algorithm can also find that solution quickly. Since the former describes the class of problems termed NP, while the latter describes P, the question is equivalent to asking whether all problems in NP are ...

  3. Mighty Math - Wikipedia

    en.wikipedia.org/wiki/Mighty_Math

    Mighty Math is a collection of six educational video games for the Windows and Macintosh platforms, developed and published by Edmark software. As the title indicates, the games are heavily oriented on mathematics. Two of each games cater for different age groups with fitting content.

  4. MathOverflow - Wikipedia

    en.wikipedia.org/wiki/MathOverflow

    MathOverflow is a mathematics question-and-answer (Q&A) website, which serves as an online community of mathematicians. It allows users to ask questions, submit answers, and rate both, all while getting merit points for their activities. [1] It is a part of the Stack Exchange Network, but distinct from math.stackexchange.com.

  5. Research question - Wikipedia

    en.wikipedia.org/wiki/Research_question

    A research question is "a question that a research project sets out to answer". [1] Choosing a research question is an essential element of both quantitative and qualitative research . Investigation will require data collection and analysis, and the methodology for this will vary widely.

  6. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    A teacher should support students with devising their own plan with a question method that goes from the most general questions to more particular questions, with the goal that the last step to having a plan is made by the student. He maintains that just showing students a plan, no matter how good it is, does not help them.

  7. Picot - Wikipedia

    en.wikipedia.org/wiki/Picot

    A picot is a loop of thread created for functional or ornamental purposes along the edge of lace or ribbon, or crocheted, knitted or tatted fabric. The loops vary in size according to their function and artistic intention. 'Picot', pronounced /piko/, is a diminutive derived from the French verb piquer, "to prick".

  8. Generator (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Generator_(mathematics)

    In mathematics and physics, the term generator or generating set may refer to any of a number of related concepts. The underlying concept in each case is that of a smaller set of objects, together with a set of operations that can be applied to it, that result in the creation of a larger collection of objects, called the generated set .

  9. Category:Mathematical tools - Wikipedia

    en.wikipedia.org/wiki/Category:Mathematical_tools

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