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A coarse mesh may provide an accurate solution if the solution is a constant, so the precision depends on the particular problem instance. One can selectively refine the mesh in areas where the solution gradients are high, thus increasing fidelity there. Accuracy, including interpolated values within an element, depends on the element type and ...
Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.
Subdivide - Introduce new vertices into a mesh by subdividing each face. In the case of, for instance, Catmull-Clark, subdivision can also have a smoothing effect on the meshes it is applied to. Convex Hull - Generate a convex mesh which minimally encloses a given mesh; Cut - Create a hole in a mesh surface; Stitch - Close a hole in a mesh surface
Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain.
A digital outcrop model (DOM), also called a virtual outcrop model, is a digital 3D representation of the outcrop surface, mostly in a form of textured polygon mesh. DOMs allow for interpretation and reproducible measurement [ 1 ] of different geological features, e.g. orientation of geological surfaces, width and thickness of layers.
Cylindrical coordinates are useful in connection with objects and phenomena that have some rotational symmetry about the longitudinal axis, such as water flow in a straight pipe with round cross-section, heat distribution in a metal cylinder, electromagnetic fields produced by an electric current in a long, straight wire, accretion disks in ...
In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions ) that are connected by their common edges or vertices . Many graphics software packages and hardware devices can operate more efficiently on triangles that are grouped into meshes than on a similar number of triangles ...
All vertices of a regular polygon lie on a common circle (the circumscribed circle); i.e., they are concyclic points. That is, a regular polygon is a cyclic polygon . Together with the property of equal-length sides, this implies that every regular polygon also has an inscribed circle or incircle that is tangent to every side at the midpoint.