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  2. Classical conditioning - Wikipedia

    en.wikipedia.org/wiki/Classical_conditioning

    Classical conditioning occurs when a conditioned stimulus (CS) is paired with an unconditioned stimulus (US). Usually, the conditioned stimulus is a neutral stimulus (e.g., the sound of a tuning fork), the unconditioned stimulus is biologically potent (e.g., the taste of food) and the unconditioned response (UR) to the unconditioned stimulus is an unlearned reflex response (e.g., salivation).

  3. Midnight Rescue! - Wikipedia

    en.wikipedia.org/wiki/Midnight_Rescue!

    In lieu of original scores, Midnight Rescue! plays famous classical compositions in the background during gameplay. The music heard at the beginning of the game and in the hallways of the school is The Sorcerer's Apprentice by Paul Dukas. The music heard inside rooms is "In the Hall of the Mountain King" by Edvard Grieg from Henrik Ibsen's Peer ...

  4. Measures of conditioned emotional response - Wikipedia

    en.wikipedia.org/wiki/Measures_of_conditioned...

    The conditioned emotional response is usually measured through its effect in suppressing an ongoing response. For example, a rat first learns to press a lever through operant conditioning. Classical conditioning follows: in a series of trials the rat is exposed to a CS, often a light or a noise. Each CS is followed by the US, an electric shock.

  5. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  6. Conditioned emotional response - Wikipedia

    en.wikipedia.org/wiki/Conditioned_emotional_response

    In Pavlov's original demonstration of classical conditioning, he used a backward conditioning arrangement as the control condition. Briefly, in that procedure, the dogs experienced the same number of US presentations (food) and the same number of CS presentations (metronome ticking) as the experimental groups, but the timing of the CS and US ...

  7. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

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  9. Associative memory (psychology) - Wikipedia

    en.wikipedia.org/wiki/Associative_memory...

    This would include, for example, remembering the name of someone or the aroma of a particular perfume. [1] This type of memory deals specifically with the relationship between these different objects or concepts. A normal associative memory task involves testing participants on their recall of pairs of unrelated items, such as face-name pairs. [2]