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Cyberpsychology is a broadly used term for inter-disciplinary research that commonly describes how humans interact with others over technology, how human behavior and psychological states are affected by technology, and how technology can be optimally developed for human needs. [2]
Born into a military family, Mike Pondsmith was the son of a psychologist and an Air Force officer, [4] who traveled around the world with the U.S. Air Force for the first 18 years of his life. [5] He graduated from the University of California, Davis with a B.A. in graphic design and a B.S. in behavioral psychology. [3] [6]: 207
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". [1] It features futuristic technological and scientific achievements, such as artificial intelligence and cyberware , juxtaposed with societal collapse , dystopia or decay. [ 2 ]
Persons with a fantasy-prone personality spend a significant portion of their lives involved in fantasy and may confuse or mix their fantasies with their real life. [11] Though they are otherwise healthy, normally functioning adults, they simultaneously experience complex fantasy lives. [ 12 ]
Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.
Several details of Arquette's character match DuBois's life, such as the name of her husband on the show (Joe) and the fact that he is an aerospace engineer. Both the character and the real-life DuBois have three daughters, and the first case the character "consults" on in the show's pilot is with the Texas Rangers, the law enforcement agency ...
With the rise of virtual worlds, virtual economies see an increase in usage, demand, and currency exchange within, much like in real life. [4] In 2014, the exchange of currency for virtual property in Second Life, a popular virtual world, was US$3.2 billion. [4] For perspective, this was the estimated combined annual trade for virtual economies ...
[11] At the time, in late 2009, some sources still presented the debate between those claiming it was a hoax and those claiming it was a real phenomenon as unresolved and ongoing. [ 5 ] In 2010, Natella made a post on the website of KOOK Artgency, an art agency company he founded, [ 11 ] where he confirmed that he invented the story of This Man ...