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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  3. Miracast - Wikipedia

    en.wikipedia.org/wiki/Miracast

    The Microsoft Wireless Display Adapter, a Miracast HDMI dongle. Samsung televisions support Miracast [51] where it is named Smart View (including all models made since 2016 [52]). Miracast is also supported on LG smart TV models, some Toshiba TVs, [53] Sharp, Philips (Wireless Screencasting), [54] and Panasonic televisions and Blu-ray players.

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. Speedtest.net - Wikipedia

    en.wikipedia.org/wiki/Speedtest.net

    The service measures the data throughput (speed) and latency (connection delay) of an Internet connection against one of over 16,000 geographically dispersed servers (as of December 2023). [7] Each test measures the data rate for the download direction, i.e. from the server to the user computer, and the upload data rate, i.e. from the user's ...

  6. WiGig - Wikipedia

    en.wikipedia.org/wiki/WiGig

    WiGig tri-band-enabled devices, which operate in the 2.4, 5 and 60 GHz bands, deliver data transfer rates up to 7 Gbit/s (for 11ad), about as fast as an 8-band 802.11ac transmission, and more than eleven times faster than the highest 802.11n rate, while maintaining compatibility with existing Wi-Fi devices.

  7. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

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  9. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    The speed of light imposes a minimum propagation time on all electromagnetic signals. It is not possible to reduce the latency below = / where s is the distance and c m is the speed of light in the medium (roughly 200,000 km/s for most fiber or electrical media, depending on their velocity factor).