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With the Windows Drivers Model (WDM) for devices Microsoft implements an approach to kernel mode drivers that is unique to Windows operating systems. WDM implements a layered architecture for device drivers, and every device of a computer is served by a stack of drivers. However, every driver in that stack can chain isolate hardware-independent ...
One of the limitations of WDDM driver model version 1.0 is that it does not support multiple drivers in a multi-adapter, multi-monitor setup. If a multi-monitor system has more than one graphics adapter powering the monitors, both the adaptors must use the same WDDM driver. If more than one driver is used, Windows will disable one of them. [12]
But some sound card drivers can emulate more than one MME device (or support more than a single streaming client) so it could work with MME too. Starting from Windows 2000, MME supports playback device sharing (multi-client access) and can mix playback streams together. Starting from Windows XP, MME started to support recording device sharing.
Windows Driver Frameworks (WDF, formerly Windows Driver Foundation), is a set of Microsoft tools and libraries that aid in the creation of device drivers for Windows 2000 and later versions of Windows. It complements Windows Driver Model, abstracting away much of the boilerplate complexity in writing Windows drivers.
WMI extensions for WDM offer a set of Windows device driver interfaces for instrumenting data within the driver models native to Windows, so OEMs and IHVs can easily extend the instrumented data set and add value to a hardware/software solution.
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Under Windows 7 and with WDDM 1.1 drivers, DWM only writes the program's buffer to the video RAM, even if it is a graphics device interface (GDI) program. This is because Windows 7 supports (limited) hardware acceleration for GDI [2] and in doing so does not need to keep a copy of the buffer in system RAM so that the CPU can write to it.
The Graphics Device Interface in the architecture of Windows NT For example GDK makes use of GDI. The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. It was superseded by DirectDraw API and later ...