Ads
related to: kids desktop learning computer software video camera pcwalmart.com has been visited by 1M+ users in the past month
Search results
Results from the WOW.Com Content Network
KidDesk is compatible with Microsoft Windows 95 and newer, as well as Apple System 7 and newer. KidDesk can be set to start when the computer starts up, and can only be exited through password entry. Adults choose what programs are included for the child to use, what icon represented the desk, and customize the software programs available for use.
Sugar is a free and open-source desktop environment designed for interactive learning by children. It was developed by SugarLabs. [2] [3] Developed as part of the One Laptop per Child (OLPC) project, Sugar was the default interface on OLPC XO-1 laptop computers.
Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
Easybits AS is a Norwegian privately held educational software company. Its principal product is Magic Desktop, an educational and parental control software suite. [1] [2] Easybits partnered with Skype, powering Skype's games channel in 2006 [3] and Intel for building the first version of Classmate PC. [4]
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
The Zyrex brand, called Anoa, is a rebranded Classmate PC equipped with the Intel ULV 900 MHz (400 MHz FSB) processor, 512 MB RAM, 2 GB SSD, Wi-Fi, LAN, 7 inch screen, 2× USB ports, card reader. The Classmate PC is available in Linux or Windows XP operating system, with the XP version incurring extra cost to cover the licensing.
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...
The Classrooms for the Future initiative, believed to be the largest program of technology integration ever undertaken by a state, allocates $200 million in funding over a three-year period for laptop computers, software, printers, interactive electronic whiteboards, professional development, technology infrastructure, support and high-speed ...
Ads
related to: kids desktop learning computer software video camera pcwalmart.com has been visited by 1M+ users in the past month