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The Universal Verification Methodology (UVM) is a standardized methodology for verifying integrated circuit designs. UVM is derived mainly from OVM (Open Verification Methodology) which was, to a large part, based on the eRM (e Reuse Methodology) for the e verification language developed by Verisity Design in 2001.
The methods used for solving two dimensional Diffusion problems are similar to those used for one dimensional problems. The general equation for steady diffusion can be easily derived from the general transport equation for property Φ by deleting transient and convective terms [1]
For a small object (e.g., a voxel) or an object of size comparable to the spatial resolution of the imaging system, the observed activity is the sum of activity due to partial volume loss plus spillover from adjacent regions. The method to correct for the partial volume effect is referred to as partial volume correction (see [3] [4] [5] [6]).
The finite volume method (FVM) is a method for representing and evaluating partial differential equations in the form of algebraic equations. [1] In the finite volume method, volume integrals in a partial differential equation that contain a divergence term are converted to surface integrals, using the divergence theorem. These terms are then ...
The volume of such a mixture is slightly less than the sum of the volumes of the components. Thus, by the above definition, the term "40% alcohol by volume" refers to a mixture of 40 volume units of ethanol with enough water to make a final volume of 100 units, rather than a mixture of 40 units of ethanol with 60 units of water.
Volume ray casting is classified as image based volume rendering technique, as the computation emanates from the output image, not the input volume data as is the case with object based techniques. In this technique, a ray is generated for each desired image pixel.
The excluded volume of a hard sphere is eight times its volume—however, for a two-molecule system, this volume is distributed among the two particles, giving the conventional result of four times the volume; [2] this is an important quantity in the Van der Waals equation of state. The calculation of the excluded volume for particles with non ...
The technique of volume ray casting can be derived directly from the rendering equation.It provides results of very high quality rendering. Volume ray casting is classified as an image-based volume rendering technique, as the computation emanates from the output image and not the input volume data, as is the case with object-based techniques.