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  2. Idle animation - Wikipedia

    en.wikipedia.org/wiki/Idle_animation

    The idle animation length and details can depend on interaction between the player and character, such as third person player idle animations being longer to avoid looking robotic on repeated viewing. In modern 3D games idle animation are done to give realism. For games targeting towards younger audiences the idle animations are more likely to ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    idle animation An animation that occurs when the player character is not performing any actions. idle game A type of game where player progression happens without the player's input, and often even while the game is closed. See also clicker game. iframes. Also i-frames. See invincibility frames. in-app purchase (IAP)

  4. Advertising in video games - Wikipedia

    en.wikipedia.org/wiki/Advertising_in_video_games

    An Adidas billboard is displayed in the foreground of the 1994 video game FIFA International Soccer (also, the electronic board that appears with every goal scored sometimes reads "Panasonic"). In-game advertising is similar to product placement in films and television, where the advertising content exists within the universe of the characters ...

  5. Talk:Idle animation - Wikipedia

    en.wikipedia.org/wiki/Talk:Idle_animation

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  7. Adidas Campus - Wikipedia

    en.wikipedia.org/wiki/Adidas_Campus

    Adidas Campus is an athletic shoe created by Adidas that was released in the 1970s. The shoes were first released as basketball shoes before switching to lifestyle shoes. The unique design of the shoe helped make it popular as a chunkier alternative to Adidas' other sneak

  8. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  9. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations , and movies.