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An analog chess clock. A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where the time is allocated between two parties. The purpose is to keep track of the total time each party takes and prevent ...
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Chess equipment are the tangible items required to play a game of chess. To have an over-the-board (OTB) chess tournament the equipment required includes: chess pieces, chessboard, chess clock, score sheets, pen to record the moves and table. [1] A chess player playing a game of online chess, correspondence chess, computer chess or
The proposed new title already redirects here. The common name for a clock to play chess is called a "chess clock". The internationally accepted regulators of chess called, FIDE, uses the term "chess clock" in their handbook. I would like to build a consensus to change to the title from "game clock" to "chess clock" and move the article.
A chess clock chess clock A device made up of two adjacent clocks and buttons, keeping track of the total time each player takes for their moves. Immediately after moving, the player hits their button, which simultaneously stops their clock and starts their opponent's. The picture shown displays an analogue clock where the term flag fall ...
In chess played with a time control, time trouble, time pressure, or its German translation Zeitnot, is the situation where a player has little time to complete the required moves. When forced to play quickly, the probability of making blunders is increased, so handling the clock is an important aspect of chess playing. The last move of the ...
Digital game clock. Game clock – dual timer used to monitor each player's thinking time. Only the timer of the player who is to move is active. Used for speed chess, and to regulate time in tournament games. Score sheet and writing implement – Tournament games require scores to be kept, and many players like to record other games for later ...
In the eighties, chess play by email was still fairly novel. Latency with email was less significant than with traditional correspondence chess via paper letters. Often one could complete a dozen moves in a week. As network technology improved, public, widespread use of a centralised server for live play became a possibility.