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  2. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem. [1] Algorithm X is a recursive , nondeterministic , depth-first , backtracking algorithm that finds all solutions to the exact cover problem.

  3. DPLL algorithm - Wikipedia

    en.wikipedia.org/wiki/DPLL_algorithm

    The basic backtracking algorithm runs by choosing a literal, assigning a truth value to it, simplifying the formula and then recursively checking if the simplified formula is satisfiable; if this is the case, the original formula is satisfiable; otherwise, the same recursive check is done assuming the opposite truth value.

  4. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    The ten rules are: [1] Avoid complex flow constructs, such as goto and recursion. All loops must have fixed bounds. This prevents runaway code. Avoid heap memory allocation. Restrict functions to a single printed page. Use a minimum of two runtime assertions per function. Restrict the scope of data to the smallest possible.

  5. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution. [1]

  6. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Backtracking is a depth-first search (in contrast to a breadth-first search), because it will completely explore one branch to a possible solution before moving to another branch. Although it has been established that approximately 5.96 x 10 26 final grids exist, a brute force algorithm can be a practical method to solve Sudoku puzzles.

  7. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    As given above this algorithm involves deep recursion which may cause stack overflow issues on some computer architectures. The algorithm can be rearranged into a loop by storing backtracking information in the maze itself. This also provides a quick way to display a solution, by starting at any given point and backtracking to the beginning.

  8. Constraint programming - Wikipedia

    en.wikipedia.org/wiki/Constraint_programming

    Constraint programming (CP) [1] is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the constraints on the feasible solutions for a set of decision variables.

  9. Backjumping - Wikipedia

    en.wikipedia.org/wiki/Backjumping

    While backtracking always goes up one level in the search tree when all values for a variable have been tested, backjumping may go up more levels. In this article, a fixed order of evaluation of variables x 1 , … , x n {\displaystyle x_{1},\ldots ,x_{n}} is used, but the same considerations apply to a dynamic order of evaluation.