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Customers entered codes found on specially marked packages of Coca-Cola products on a website. Codes could also be entered "on the go" by texting them from a cell phone. These codes were converted into virtual "points" which could in turn be redeemed by members for various prizes or sweepstakes entries. [1] The number of points from each ...
MagiCans were special, mechanical cans used by The Coca-Cola Company in the United States of America as a part of their $100-million "Magic Summer '90" promotion. [1] The MagiCan promotion began on May 7, 1990, and ended on May 31. [2] In this promotion, some Coca-Cola cans had cash prizes or gift certificates inside instead of
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The digital security firm Sophos exposed the scam, which begins with the following message making the rounds on Facebook: "I am part of the 98.0% of people that are NEVER gonna drink Coca Cola ...
Coca-Cola (NYSE: KO) is known worldwide. With a whopping 1.9 billion servings consumed daily, Coca-Cola might have the broadest reach of any company in the world. The company has generated a total ...
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MyCoke (formerly known as Coke Music and Coke Studios) was an online chat game used for marketing the Coca-Cola brand and products. It was created in January 2002 by VML Inc (Previously Studiocom) [1] an Atlanta-based digital agency using core technology from Sulake Corporation, the company responsible for a similar popular online game called Habbo Hotel.
Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; ... (Coca Cola idet v dom!, 'Coca-Cola is going to the house!')