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Paper marbling is a method of aqueous surface design, which can produce patterns similar to smooth marble or other kinds of stone. [1] The patterns are the result of color floated on either plain water or a viscous solution known as size , and then carefully transferred to an absorbent surface, such as paper or fabric.
Paper marbling, a method of aqueous surface design in which paper or fabric is decorated with a spotted pattern similar to stone, as well as other swirled and combed patterns; Marbled meat, the pattern of fat in beef steaks; Marbling, a form of birth control in horse breeding, involving a marble used as an intrauterine device
Paper Trail is a puzzle video game developed and published by Newfangled Games and released on 21 May 2024. [1] [2] It has been nominated for the 2025 British Academy Games Award for British Game, [3] along with a nomination for the D.I.C.E. Award for Mobile Game of the Year at the 28th Annual D.I.C.E. Awards.
Marbleizing (also spelt marbleising [1]) or faux marbling is the preparation and finishing of a surface to imitate the appearance of polished marble.It is typically used in buildings where the cost or weight of genuine marble would be prohibitive.
Body marbling on hand. Body marbling is a painting process similar to paper marbling, in which paint is floated on water and transferred to a person's skin.Unlike the traditional oil-based technique for paper, neon or ultraviolet reactive colours are typically used, and the paint is water-based and non-toxic. [1]
Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic. Today, most physical game releases are shipped in jewel cases or keep cases, with little differences between them.
Richard Allan Bartle (born 10 January 1960) is a British writer, professor and game researcher [1] in the massively multiplayer online game industry. [ 2 ] [ 3 ] He co-created MUD1 (the first MUD ) in 1978, and is the author of the 2003 book Designing Virtual Worlds .
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