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In a January 1983, review the British computer games magazine TV Gamer described the game as "certainly a lot more entertaining than its predecessor, Basic Maths". [3] A review in the January 1983 edition of Tilt magazine, a French video games magazine, gave the game 2/6 for graphics and 4/6 for interest, saying that the game might even be of interest to adults.
Basic Math is an educational video game for the Atari Video Computer System (Atari VCS). [a] The game was developed at Atari, Inc. by Gary Palmer.The game involves a series of ten arithmetic problems involving addition, subtraction, multiplication, or division.
It was released in North America as Personal Trainer: Math on January 12, 2009 [2] and also in South Korea in 2009. The game is part of both the Touch! Generations and Personal Trainer series. [3] The game received mixed reviews, with common criticisms cited for the game's difficulty in recognizing some numbers and for not being very ...
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In 2007, toy inventor Robert Fuhrer, owner of Nextoy and creator of Gator Golf, Crocodile Dentist, and dozens of other popular toys and games, encountered KenKen books published in Japan by the educational publisher Gakken Co., Ltd. and titled "Kashikoku naru Puzzle" (賢くなるパズル, Kashikoku naru pazuru, lit. "to become smart puzzle"). [2]
The game was designed for school and home use for grades four to eight with parental controlled options to set the difficulty level. [5] It teaches multiples, factors, prime numbers, equalities, and inequalities. It helped introduce math skills to younger students, [6] while helping older students to reinforce their existing math skills. [7]
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.
This game was played at a "Discovery Day" organized by Big Brother Mouse in Laos. Computer-based math: an approach based on the use of mathematical software as the primary tool of computation. Computer-based mathematics education: involves the use of computers to teach mathematics. Mobile applications have also been developed to help students ...
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