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  2. Parallel Extensions - Wikipedia

    en.wikipedia.org/wiki/Parallel_Extensions

    The other construct of TPL is Parallel class. TPL provides a basic form of structured parallelism via three static methods in the Parallel class: Parallel.Invoke Executes an array of Action delegates in parallel, and then waits for them to complete Parallel.For Parallel equivalent of a C# for loop Parallel.ForEach Parallel equivalent of a C# ...

  3. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    A sample thread pool (green boxes) with waiting tasks (blue) and completed tasks (yellow) In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program.

  4. Loop-level parallelism - Wikipedia

    en.wikipedia.org/wiki/Loop-level_parallelism

    If statement S1 takes T time to execute, then the loop takes time n * T to execute sequentially, ignoring time taken by loop constructs. Now, consider a system with p processors where p > n. If n threads run in parallel, the time to execute all n steps is reduced to T. Less simple cases produce inconsistent, i.e. non-serializable outcomes.

  5. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    foreach is usually used in place of a standard for loop statement. Unlike other for loop constructs, however, foreach loops [1] usually maintain no explicit counter: they essentially say "do this to everything in this set", rather than "do this x times". This avoids potential off-by-one errors and makes code simpler to read.

  6. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    When a program makes many I/O operations (such as a program mainly or largely dependent on user input), this means that the processor can spend almost all of its time idle waiting for I/O operations to complete. Alternatively, it is possible to start the communication and then perform processing that does not require that the I/O be completed.

  7. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    In the particular case of C#, and in many other languages with this language feature, the async/await pattern is not a core part of the language's runtime, but is instead implemented with lambdas or continuations at compile time. For instance, the C# compiler would likely translate the above code to something like the following before ...

  8. List of concurrent and parallel programming languages

    en.wikipedia.org/wiki/List_of_concurrent_and...

    Concurrent and parallel programming languages involve multiple timelines. Such languages provide synchronization constructs whose behavior is defined by a parallel execution model . A concurrent programming language is defined as one which uses the concept of simultaneously executing processes or threads of execution as a means of structuring a ...

  9. Barrier (computer science) - Wikipedia

    en.wikipedia.org/wiki/Barrier_(computer_science)

    In parallel computing, a barrier is a type of synchronization method. [1] A barrier for a group of threads or processes in the source code means any thread/process must stop at this point and cannot proceed until all other threads/processes reach this barrier. [2] Many collective routines and directive-based parallel languages impose implicit ...