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A ray trace through a prism with apex angle α. Regions 0, 1, and 2 have indices of refraction, , and , and primed angles ′ indicate the ray's angle after refraction.. Ray angle deviation and dispersion through a prism can be determined by tracing a sample ray through the element and using Snell's law at each interface.
Light is deflected as it enters a material with refractive index > 1. A ray of light is deflected twice in a prism. The sum of these deflections is the deviation angle. When the entrance and exit angles are equal, the deviation angle of a ray passing through a prism will be minimal.
Dispersive prisms are used to break up light into its constituent spectral colors because the refractive index depends on wavelength; the white light entering the prism is a mixture of different wavelengths, each of which gets bent slightly differently. Blue light is slowed more than red light and will therefore be bent more than red light.
In a dispersive prism, material dispersion (a wavelength-dependent refractive index) causes different colors to refract at different angles, splitting white light into a spectrum. A compact fluorescent lamp seen through an Amici prism. Dispersion is the phenomenon in which the phase velocity of a wave depends on its frequency. [1]
Taking this into account, Snell's Law can be used to predict how a prism will disperse light into a spectrum. [41] The discovery of this phenomenon when passing light through a prism is famously attributed to Isaac Newton. Some media have an index of refraction which varies gradually with position and, therefore, light rays in the medium are ...
Snell's Law can be used to predict the deflection of light rays as they pass through "linear media" as long as the indexes of refraction and the geometry of the media are known. For example, the propagation of light through a prism results in the light ray being deflected depending on the shape and orientation of the prism.
The simplest compound prism is a doublet, consisting of two elements in contact, as shown in the figure at right. A ray of light passing through the prism is refracted at the first air-glass interface, again at the interface between the two glasses, and a final time at the exiting glass-air interface.
The wedge prism is a prism with a shallow angle between its input and output surfaces. This angle is usually 3 degrees or less. Refraction at the surfaces causes the prism to deflect light by a fixed angle. When viewing a scene through such a prism, objects will appear to be offset by an amount that varies with their distance from the prism.