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The topographic wetness index (TWI), also known as the compound topographic index (CTI), is a steady state wetness index. It is commonly used to quantify topographic control on hydrological processes. [1] The index is a function of both the slope and the upstream contributing area per unit width orthogonal to the flow direction.
Game-tree complexity of a game is the number of leaf nodes in the smallest full-width decision tree that establishes the value of the initial position. [1] A full-width tree includes all nodes at each depth. This is an estimate of the number of positions one would have to evaluate in a minimax search to determine the value of the initial position.
The ideal difficulty therefore depends on individual player and should put the player in a state of flow. [6] [4] Consequently, for the development, it can be useful or even necessary to focus on a certain target group. Difficulty should increase throughout the game since players get better and usually unlock more power.
A sample test using an automated Gunning Fog calculator on a random footnote from the text (#51: Dion, vol. I. lxxix. p. 1363. Herodian, l. v. p. 189.) [9] gave an index of 19.2 using only the sentence count, and an index of 12.5 when including independent clauses. This brought down the fog index from post-graduate to high school level. [10]
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Adam Ondra on the sport climbing route Silence, the hardest free climbing route in the world and the first-ever at 9c (French), 5.15d (American YDS), and XII+ (UIAA).. The two main free climbing grading systems (which include the two main free climbing disciplines of sport climbing and traditional climbing) are the "French numerical system" and the "American YDS system". [2]
Idle speed, sometimes simply called "idle", is the rotational speed an engine runs at when the engine is idling, that is when the engine is uncoupled from the drivetrain and the throttle pedal is not depressed. In combustion engines, idle speed is generally measured in revolutions per minute (rpm) of the crankshaft.
The stepped reckoner or Leibniz calculator was a mechanical calculator invented by the German mathematician Gottfried Wilhelm Leibniz (started in 1673, when he presented a wooden model to the Royal Society of London [2] and completed in 1694). [1]