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Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.
Fictional languages are the subset of constructed languages (conlangs) that have been created as part of a fictional setting (e.g. for use in a book, movie, television show, or video game). Typically they are the creation of one individual, while natural languages evolve out of a particular culture or people group, and other conlangs may have ...
Lead section: The name of the game in bold italics, its gameplay genre, release date, platform, and other identifying information go first.Then, a brief summary of the entire article body, which explains why the game is notable and important; this is the key aspect of the lead section, because it establishes the main idea that will be carried throughout the article.
The best-known constructed scripts dedicated to fictional languages are J. R. R. Tolkien's elaborate Tengwar and Cirth, but many others exist, such as the pIqaD script for Star Trek's Klingon language, [7] and D'ni from the Myst series of video games. [8]
There is a version of Wikipedia in each of the following nine constructed languages. Eight of these languages are IALs (international auxiliary languages), while Lojban is an engineered language. Until 2005, there were also versions of Wikipedia in the constructed languages Toki Pona and Klingon, but these have been deleted. [9]
Writing systems are used to record human language, and may be classified according to certain common features.. The usual name of the script is given first; the name of the languages in which the script is written follows (in brackets), particularly in the case where the language name differs from the script name.
Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]
Since the beginning of video game history, video games have been localized. One of the first widely popular video games, Pac-Man was localized from Japanese. The original transliteration of the Japanese title would be "Puck-Man", but the decision was made to change the name when the game was imported to the United States out of fear that the word 'Puck' would be vandalized into an obscenity.