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  2. List of RAM drive software - Wikipedia

    en.wikipedia.org/wiki/List_of_RAM_drive_software

    An affordable RAM Disk compatible with all Windows Workstation and Server OS versions (32- and 64-bit) starting from Windows 2000. The content of the RAM Disk can be made 'persisted' i.e. saved to an image file on the hard disk at regular times and/or at shutdown, and restored from the same image file at boot time.

  3. How to allocate more RAM to 'Minecraft' and help your ... - AOL

    www.aol.com/news/allocate-more-ram-minecraft...

    To reallocate RAM to "Minecraft," you'll have to edit the game's settings through whatever launcher app you use.

  4. RAM drive - Wikipedia

    en.wikipedia.org/wiki/RAM_drive

    Microsoft included the similar program RAMDRIVE.SYS in MS-DOS 3.2 (released in 1986), which could also use expanded memory. [2] It was discontinued in Windows 7. DR-DOS and the DR family of multi-user operating systems also came with a RAM disk named VDISK.SYS. In Multiuser DOS, the RAM disk defaults to the drive letter M: (for memory drive).

  5. List of Linux distributions that run from RAM - Wikipedia

    en.wikipedia.org/wiki/List_of_Linux...

    Tiny Core Linux is an example of Linux distribution that run from RAM. This is a list of Linux distributions that can be run entirely from a computer's RAM, meaning that once the OS has been loaded to the RAM, the media it was loaded from can be completely removed, and the distribution will run the PC through the RAM only.

  6. tmpfs - Wikipedia

    en.wikipedia.org/wiki/Tmpfs

    The idea behind tmpfs is similar in concept to a RAM disk, in that both provide a file system stored in volatile memory; however, the implementations are different. While tmpfs is implemented at the logical file system layer, a RAM disk is implemented at the physical file system layer. In other words, a RAM disk is a virtual block device with a ...

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  8. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  9. System Deployment Image - Wikipedia

    en.wikipedia.org/wiki/System_Deployment_Image

    Some versions of Microsoft Windows allow for "RAM booting", which is essentially the ability to load an SDI file into memory and then boot from it. The SDI file format also lends itself to network booting using the Preboot Execution Environment (PXE). Another usage is hard disk imaging. The SDI file itself is partitioned into the following ...