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Sieve of Sundaram: algorithm steps for primes below 202 (unoptimized). The sieve starts with a list of the integers from 1 to n.From this list, all numbers of the form i + j + 2ij are removed, where i and j are positive integers such that 1 ≤ i ≤ j and i + j + 2ij ≤ n.
The sieve of Eratosthenes can be expressed in pseudocode, as follows: [8] [9] algorithm Sieve of Eratosthenes is input: an integer n > 1. output: all prime numbers from 2 through n. let A be an array of Boolean values, indexed by integers 2 to n, initially all set to true.
REM Eratosthenes Sieve Prime Number Program in BASIC 1 SIZE = 8190 2 DIM FLAGS (8191) 3 PRINT "Only 1 iteration" 5 COUNT = 0 6 FOR I = 0 TO SIZE 7 FLAGS (I) = 1 8 NEXT I 9 FOR I = 0 TO SIZE 10 IF FLAGS (I) = 0 THEN 18 11 PRIME = I + I + 3 12 K = I + PRIME 13 IF K > SIZE THEN 17 14 FLAGS (K) = 0 15 K = K + PRIME 16 GOTO 13 17 COUNT = COUNT + 1 ...
A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.
[3] We start with some countable sequence of non-negative numbers A = ( a n ) {\displaystyle {\mathcal {A}}=(a_{n})} . In the most basic case this sequence is just the indicator function a n = 1 A ( n ) {\displaystyle a_{n}=1_{A}(n)} of some set A = { s : s ≤ x } {\displaystyle A=\{s:s\leq x\}} we want to sieve.
In this example the fact that the Legendre identity is derived from the Sieve of Eratosthenes is clear: the first term is the number of integers below X, the second term removes the multiples of all primes, the third term adds back the multiples of two primes (which were miscounted by being "crossed out twice") but also adds back the multiples ...
The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...
Leo can manipulate text or code in any human or computer programming language (e.g., Python, C, C++, Java), as Leo is a language-independent or "adaptable LPE" (literate programming environment). [1] Syntax highlighting is provided for many different programming languages. [2] Leo is written in Python and can be extended with plugins written in ...