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  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. Shared memory - Wikipedia

    en.wikipedia.org/wiki/Shared_memory

    HSA defines a special case of memory sharing, where the MMU of the CPU and the IOMMU of the GPU have an identical pageable virtual address space.. In computer hardware, shared memory refers to a (typically large) block of random access memory (RAM) that can be accessed by several different central processing units (CPUs) in a multiprocessor computer system.

  4. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program. An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "fast RAM" if it was available.

  5. Memory virtualization - Wikipedia

    en.wikipedia.org/wiki/Memory_virtualization

    Virtual memory systems abstract between physical RAM and virtual addresses, assigning virtual memory addresses both to physical RAM and to disk-based storage, expanding addressable memory, but at the cost of speed. NUMA and SMP architectures optimize memory allocation within multi-processor systems. While these technologies dynamically manage ...

  6. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Since GPU computations are memory-intensive, integrated processing may compete with the CPU for relatively slow system RAM, as it has minimal or no dedicated video memory. IGPs use system memory with bandwidth up to a current maximum of 128 GB/s, whereas a discrete graphics card may have a bandwidth of more than 1000 GB/s between its VRAM and ...

  7. Glossary of computer hardware terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer...

    These patterns have implications for locality of reference, parallelism, and the distribution of workload in shared memory systems. memory address The address of a location in a memory or other address space. memory architecture A memory architecture in a computer system, e.g. NUMA, uniform memory access, COMA, etc. memory card

  8. Heterogeneous System Architecture - Wikipedia

    en.wikipedia.org/wiki/Heterogeneous_System...

    Heterogeneous System Architecture (HSA) is a cross-vendor set of specifications that allow for the integration of central processing units and graphics processors on the same bus, with shared memory and tasks. [1] The HSA is being developed by the HSA Foundation, which includes (among many others) AMD and ARM.

  9. Computation offloading - Wikipedia

    en.wikipedia.org/wiki/Computation_offloading

    Game files are stored in a form of secondary memory which is then loaded into the main memory when executed. The CPU is responsible for processing input from the user and passing information to the GPU. The GPU does not have access to a computer's main memory so instead, graphical assets have to be loaded into VRAM which is the GPU's memory ...