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  2. Inline function - Wikipedia

    en.wikipedia.org/wiki/Inline_function

    In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: . It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead ...

  3. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    The type-generic macros that correspond to a function that is defined for only real numbers encapsulates a total of 3 different functions: float, double and long double variants of the function. The C++ language includes native support for function overloading and thus does not provide the <tgmath.h> header even as a compatibility feature.

  4. atan2 - Wikipedia

    en.wikipedia.org/wiki/Atan2

    atan2(y, x) returns the angle θ between the positive x-axis and the ray from the origin to the point (x, y), confined to (−π, π].Graph of ⁡ (,) over /. In computing and mathematics, the function atan2 is the 2-argument arctangent.

  5. Eigen (C++ library) - Wikipedia

    en.wikipedia.org/wiki/Eigen_(C++_library)

    Eigen is a high-level C++ library of template headers for linear algebra, matrix and vector operations, geometrical transformations, numerical solvers and related algorithms. . Eigen is open-source software licensed under the Mozilla Public License 2.0 since version 3.1

  6. Ternary conditional operator - Wikipedia

    en.wikipedia.org/wiki/Ternary_conditional_operator

    It originally comes from CPL, in which equivalent syntax for e 1 ? e 2 : e 3 was e 1 → e 2, e 3. [1] [2] Although many ternary operators are possible, the conditional operator is so common, and other ternary operators so rare, that the conditional operator is commonly referred to as the ternary operator.

  7. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  8. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    Floating-point registers 0 and 2 are used for parameter passing and return values; Floating-point registers 4 and 6 are for use by the callee, and must be saved and restored by them; In z/Architecture, floating-point registers 1, 3, 5, and 7 through 15 are for use by the callee; Access register 0 is reserved for system use

  9. Union type - Wikipedia

    en.wikipedia.org/wiki/Union_type

    In other words, a union type specifies the permitted types that may be stored in its instances, e.g., float and integer. In contrast with a record, which could be defined to contain both a float and an integer; a union would hold only one at a time. A union can be pictured as a chunk of memory that is used to store variables of different data ...

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