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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  3. Shutter lag - Wikipedia

    en.wikipedia.org/wiki/Shutter_lag

    This is a common problem in the photography of fast-moving objects or animals and people in motion. The term narrowly refers only to shutter effects, but more broadly refers to all lag between when the shutter button is pressed and when the photo is taken, including metering and focus lag.

  4. Interrupt latency - Wikipedia

    en.wikipedia.org/wiki/Interrupt_latency

    Minimum interrupt latency is largely determined by the interrupt controller circuit and its configuration. They can also affect the jitter in the interrupt latency, which can drastically affect the real-time schedulability of the system. The Intel APIC architecture is well known for producing a huge amount of interrupt latency jitter. [citation ...

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Lag is mostly meassured in milliseconds (ms) and may be displayed in-game (sometimes called a lagometer). [1] The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability.

  7. High-bandwidth Digital Content Protection - Wikipedia

    en.wikipedia.org/wiki/High-bandwidth_Digital...

    Various everyday usage situations, such as live streaming or capture of game play, are also adversely affected. [ 35 ] There is also the problem that all Apple laptop products, presumably in order to reduce switching time, when confronted with an HDCP-compliant sink device, automatically enable HDCP encryption from the HDMI / Mini DisplayPort ...

  8. Hardware acceleration - Wikipedia

    en.wikipedia.org/wiki/Hardware_acceleration

    A cryptographic accelerator card allows cryptographic operations to be performed at a faster rate.. Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU).

  9. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.