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  2. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    But if exact values for large factorials are desired, then special software is required, as in the pseudocode that follows, which implements the classic algorithm to calculate 1, 1×2, 1×2×3, 1×2×3×4, etc. the successive factorial numbers.

  3. Factorial number system - Wikipedia

    en.wikipedia.org/wiki/Factorial_number_system

    Definition. The factorial number system is a mixed radix numeral system: the i -th digit from the right has base i, which means that the digit must be strictly less than i, and that (taking into account the bases of the less significant digits) its value is to be multiplied by (i − 1)! (its place value). Radix/Base. 8.

  4. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    Java and C++ use different means to divide code into multiple source files. Java uses a package system that dictates the file name and path for all program definitions. Its compiler imports the executable class files. C++ uses a header file source code inclusion system to share declarations between source files.

  5. Stirling's approximation - Wikipedia

    en.wikipedia.org/wiki/Stirling's_approximation

    Stirling's approximation. Comparison of Stirling's approximation with the factorial. In mathematics, Stirling's approximation (or Stirling's formula) is an asymptotic approximation for factorials. It is a good approximation, leading to accurate results even for small values of .

  6. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the ...

  7. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. [1][2] Recursion solves such recursive problems by using functions that call themselves from within their own code. The approach can be applied to many types of problems, and recursion ...

  8. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Both expressions have the same meaning and behave in exactly the same way. The latter form was introduced to avoid confusion, [2] since a type parameter need not be a class until C++20. (It can be a basic type such as int or double.) For example, the C++ Standard Library contains the function template max(x, y) which returns the larger of x and ...

  9. Template metaprogramming - Wikipedia

    en.wikipedia.org/wiki/Template_metaprogramming

    Template metaprogramming (TMP) is a metaprogramming technique in which templates are used by a compiler to generate temporary source code, which is merged by the compiler with the rest of the source code and then compiled. The output of these templates can include compile-time constants, data structures, and complete functions.