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In case of so-called full mission bridge simulators, this interface consists of a realistic mock-up of the vessel's bridge and control consoles, and screens or projectors providing up to 360-degree virtual view of the ship's surroundings similar to flight simulators in the aviation industry.
Mac OS versions A-10 Attack! Parsoft Interactive 1995 Flight simulator Commercial 7.5–9.2.2 A-10 Cuba! Parsoft Interactive 1996 Flight simulator Commercial 7.5–9.2.2 The A-Files: Gyldendal 1998 Adventure/Educational Commercial A-Train [7] Maxis: 1992 Simulation Commercial 6.0.5 or higher Aargon Deluxe: Twilight Games 1999 Puzzle Commercial ...
Artemis: Spaceship Bridge Simulator: 2010 Thom Robertson Thom Robertson Windows, Android, iOS, WINE Multiplayer co-operative spaceship bridge simulator. [1] Astroneer: 2016 System Era Softworks System Era Softworks Windows, Xbox One, PlayStation 4, Nintendo Switch (January 2022) Outer space mining resources on planets. [2] Dreadnought: 2016 ...
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This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
Artemis: Spaceship Bridge Simulator is a multiplayer co-operative spaceship simulation game created by Thomas Robertson [3] for Windows, iOS, and Android devices. [4] The game is designed to be played between three and eight players over a local area network, [5] with each player using a separate computer that provides a different spaceship bridge station, such as helm control or engineering.
Since this was a networked simulation, each simulation station needed its own display of the shared virtual environment. The display stations themselves were mock-ups of certain tank and aircraft control simulators, and they were configured to simulate conditions within the actual combat vehicle. The tank simulators, for example, could ...
Tesla System 4 saw the development of 3 unreleased titles by VWE. "Hull Pressure", the submarine game originally envisioned for System 3, had transitioned into a “Mission to Atlantis” which was an on-rails rescue game. “Mission to Atlantis” was previewed for the 1996 SiGGraph trade show but never moved past that stage of development.