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  2. Any-angle path planning - Wikipedia

    en.wikipedia.org/wiki/Any-angle_path_planning

    So far, five main any-angle path planning algorithms that are based on the heuristic search algorithm A* [3] have been developed, all of which propagate information along grid edges: Field D* [ 4 ] [ 5 ] (FD* [ 6 ] ) and 3D Field D* [ 7 ] [ 8 ] - Dynamic pathfinding algorithms based on D* that use interpolation during each vertex expansion and ...

  3. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    Dijkstra's algorithm, as another example of a uniform-cost search algorithm, can be viewed as a special case of A* where ⁠ = ⁠ for all x. [ 12 ] [ 13 ] General depth-first search can be implemented using A* by considering that there is a global counter C initialized with a very large value.

  4. Algorithm (C++) - Wikipedia

    en.wikipedia.org/wiki/Algorithm_(C++)

    In the C++ Standard Library, the algorithms library provides various functions that perform algorithmic operations on containers and other sequences, represented by Iterators. [1] The C++ standard provides some standard algorithms collected in the <algorithm> standard header. [2] A handful of algorithms are also in the <numeric> header.

  5. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  6. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    The basic algorithm – greedy search – works as follows: search starts from an enter-point vertex by computing the distances from the query q to each vertex of its neighborhood {: (,)}, and then finds a vertex with the minimal distance value. If the distance value between the query and the selected vertex is smaller than the one between the ...

  7. Library of Efficient Data types and Algorithms - Wikipedia

    en.wikipedia.org/wiki/Library_of_Efficient_Data...

    The bigfloat type improves on the C++ floating-point types by allowing for the significand (also commonly called mantissa) to be set to an arbitrary level of precision instead of following the IEEE standard. LEDA's real type allows for precise representations of real numbers, and can be used to compute the sign of a radical expression. [1]

  8. C5.0 algorithm - Wikipedia

    en.wikipedia.org/?title=C5.0_algorithm&redirect=no

    Download QR code; Print/export Download as PDF; Printable version; In other projects Appearance. move to sidebar hide. ... C4.5 algorithm#Improvements in C5.0/See5 ...

  9. Optimal asymmetric encryption padding - Wikipedia

    en.wikipedia.org/wiki/Optimal_asymmetric...

    The OAEP algorithm is a form of Feistel network which uses a pair of random oracles G and H to process the plaintext prior to asymmetric encryption. When combined with any secure trapdoor one-way permutation f {\displaystyle f} , this processing is proved in the random oracle model to result in a combined scheme which is semantically secure ...