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BloodSpell is a 2006 fantasy film produced by Strange Company. BloodSpell employs filming techniques known as machinima, and is the first feature-length production to use BioWare's Aurora Engine, developed for the role-playing video game Neverwinter Nights, to generate the video portion of the film. [1]
The Merseburg charms, Merseburg spells, or Merseburg incantations (German: die Merseburger Zaubersprüche) are two medieval magic spells, charms or incantations, written in Old High German. They are the only known examples of Germanic pagan belief preserved in the language.
The Numero Group is an American archival/reissue record label formed in 2002. [1] In the twenty years since the label's establishment, they have released hundreds of releases ranging from soul and funk to punk rock and pop to ambient and electronica.
Blood rituals often involve a symbolic death and rebirth, as literal bodily birth involves bleeding. Blood is typically seen as very powerful, and sometimes as unclean. Blood sacrifice is sometimes considered by the practitioners of prayer, ritual magic, and spell casting to intensify the power of such activities. [citation needed]
The mod, created by the Spanish indie studio Bloom Team, was released via Mod DB on October 31, 2021. Bloom combines elements from Doom II and Monolith Productions ' Blood , merging enemies, weapons, and environments from both games into a crossover experience.
In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".
Aeshma (Avestan: 𐬀𐬉𐬴𐬨𐬀 aēṣ̌ma; Old Avestan: 𐬀𐬉𐬱𐬆𐬨𐬀 aēšəma) is the Younger Avestan name of Zoroastrianism's demon of "wrath". As a hypostatic entity, Aeshma is variously interpreted as "wrath", "rage", and "fury".
Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").