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  2. Dyscalculia - Wikipedia

    en.wikipedia.org/wiki/Dyscalculia

    Dyscalculia (/ ˌdɪskælˈkjuːliə /) [1][2][3][4] is a learning disability resulting in difficulty learning or comprehending arithmetic, such as difficulty in understanding numbers, numeracy, learning how to manipulate numbers, performing mathematical calculations, and learning facts in mathematics. It is sometimes colloquially referred to ...

  3. Make 10: A Journey of Numbers - Wikipedia

    en.wikipedia.org/wiki/Make_10:_A_Journey_of_Numbers

    Make 10: A Journey of Numbers. Make 10: A Journey of Numbers (タシテン たして10にする物語, Tashiten: Tashite 10 ni Suru Monogatari) is a puzzle and logic adventure game developed by MuuMuu and published by Nintendo for the Nintendo DS. Make 10 focuses on maths games, mostly revolving around adding or subtracting in order to make the ...

  4. Finger-counting - Wikipedia

    en.wikipedia.org/wiki/Finger-counting

    Finger-counting, also known as dactylonomy, is the act of counting using one's fingers. There are multiple different systems used across time and between cultures, though many of these have seen a decline in use because of the spread of Arabic numerals. Finger-counting can serve as a form of manual communication, particularly in marketplace ...

  5. Pattern recognition (psychology) - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition...

    Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory. An example of this is learning the alphabet in order. When a carer repeats "A, B, C" multiple times to a child, the child, using pattern recognition, says "C ...

  6. Subitizing - Wikipedia

    en.wikipedia.org/wiki/Subitizing

    Subitizing. Assessing the quantity of objects in a visual scene without individually counting each item. An observer may be able to instantly judge how many red circles are present without counting them, but would find it harder to do so for the greater number of blue circles. Subitizing is the rapid, accurate, and confident judgments of ...

  7. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner.

  8. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/masque-publishing/blocked-10

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Snakes and ladders - Wikipedia

    en.wikipedia.org/wiki/Snakes_and_ladders

    Snakes and ladders is a board game for two or more players regarded today as a worldwide classic. [1] The game originated in ancient India invented by saint Dnyaneshwar as Moksha Patam, and was brought to the United Kingdom in the 1890s. It is played on a game board with numbered, gridded squares. A number of "ladders" and "snakes" are pictured ...

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