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Few-shot learning and one-shot learning may refer to: Few-shot learning, a form of prompt engineering in generative AI; One-shot learning (computer vision)
One-shot learning is an object categorization problem, found mostly in computer vision. Whereas most machine learning -based object categorization algorithms require training on hundreds or thousands of examples, one-shot learning aims to classify objects from one, or only a few, examples.
In-context learning, refers to a model's ability to temporarily learn from prompts.For example, a prompt may include a few examples for a model to learn from, such as asking the model to complete "maison → house, chat → cat, chien →" (the expected response being dog), [23] an approach called few-shot learning.
In 1974, a compiler with characteristics similar to the IBM implementation was created for the Digital Equipment Corporation PDP-11 computer and called WATFOR-11. The team members, Jack Schueler, Jim Welch and Terry Wilkinson, were later joined by Ian McPhee who had added new control statements to the WATFIV compiler for structured programming ...
MLIR (Multi-Level Intermediate Representation) is a unifying software framework for compiler development. [1] MLIR can make optimal use of a variety of computing platforms such as central processing units (CPUs), graphics processing units (GPUs), data processing units (DPUs), Tensor Processing Units (TPUs), field-programmable gate arrays (FPGAs), artificial intelligence (AI) application ...
The one that has received the most attention is Clang, a newer compiler supporting C, C++, and Objective-C. Primarily supported by Apple, Clang is aimed at replacing the C/Objective-C compiler in the GCC system with a system that is more easily integrated with integrated development environments (IDEs) and has wider support for multithreading.
High-level synthesis (HLS), sometimes referred to as C synthesis, electronic system-level (ESL) synthesis, algorithmic synthesis, or behavioral synthesis, is an automated design process that takes an abstract behavioral specification of a digital system and finds a register-transfer level structure that realizes the given behavior.
ALGOL 60 (short for Algorithmic Language 1960) is a member of the ALGOL family of computer programming languages.It followed on from ALGOL 58 which had introduced code blocks and the begin and end pairs for delimiting them, representing a key advance in the rise of structured programming.