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In an anatomy course incorporating YouTube, 98% of students watched the assigned videos and 92% stated that they were helpful in teaching anatomical concepts. [12] A 2013 study focused on clinical skills education from YouTube found that the 100 most accessible videos across a variety of topics ( venipuncture , wound care, pain assessment, CPR ...
A voluntary program at the Kingsbury School, a Washington D.C. private school "for students with learning disorders" in grades K-12, was featured on the PBS program, To The Contrary in 2007. [ 52 ] [ 53 ] [ 54 ] According to the school director, about 10 percent of the teachers, parents and students declined to participate because they found it ...
Learning was a drag when I was forced to attend classes every single day, but the wonderful part of being in school is that you’re constantly learning new things. From 8 a.m. to 4 p.m. every ...
Service-learning is an educational approach that uses community service to meet both classroom learning objectives and societal needs. It has been used with students of all grades and stages. Projects based in communities are designed to apply classroom learning to create positive change in the community and often involve community ...
Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time. It uses resources that facilitate information sharing outside the constraints of time and place among a network of people. [ 1 ]
Integration of reflective writing must be shown in the classroom and the student's curriculum to ensure they address student learning as well as classroom objectives. [20] Nonetheless, reflective writing is becoming increasingly important in education, as reflecting on completed work helps students see room for improvement. [21]
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]
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