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In C++, a smart pointer can be used to automate reference count management. The following are guidelines for when to AddRef and Release should called: A functions that returns an interface reference (via return value or via "out" parameter) increments the count of the returned object
Smart pointers typically keep track of the memory they point to, and may also be used to manage other resources, such as network connections and file handles. Smart pointers were first popularized in the programming language C++ during the first half of the 1990s as rebuttal to criticisms of C++'s lack of automatic garbage collection. [1] [2]
Java references are pointers to objects. [16] Java references do not allow direct access to memory addresses or allow memory addresses to be manipulated with pointer arithmetic. In C++ one can construct pointers to pointers, pointers to ints and doubles, and pointers to arbitrary memory locations.
Since C++11, the C++ standard library also provides smart pointers (unique_ptr, shared_ptr and weak_ptr) which can be used in some situations as a safer alternative to primitive C pointers. C++ also supports another form of reference, quite different from a pointer, called simply a reference or reference type.
More generally, dangling references and wild references are references that do not resolve to a valid destination. Dangling pointers arise during object destruction , when an object that has an incoming reference is deleted or deallocated, without modifying the value of the pointer, so that the pointer still points to the memory location of the ...
Objects that are shared but not owned can be accessed via a reference, raw pointer, or iterator (a conceptual generalisation of pointers). However, by the same token, C++ provides native ways for users to opt-into such functionality: C++11 provides reference counted smart pointers, via the std::shared_ptr class, enabling automatic shared memory ...
Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...
A reference is an abstract data type and may be implemented in many ways. Typically, a reference refers to data stored in memory on a given system, and its internal value is the memory address of the data, i.e. a reference is implemented as a pointer. For this reason a reference is often said to "point to" the data.