Search results
Results from the WOW.Com Content Network
C/C++ Users Journal (Dr.Dobb's) January 2004, "A C++ Producer-Consumer Concurrency Template Library", by Ted Yuan, is a ready-to-use C++ template library. The small template library source code and examples can be found here; Ioan Tinca, The Evolution of the Producer-Consumer Problem in Java
The Jakarta Messaging API (formerly Java Message Service or JMS API) is a Java application programming interface (API) for message-oriented middleware. It provides generic messaging models, able to handle the producer–consumer problem , that can be used to facilitate the sending and receiving of messages between software systems . [ 1 ]
For example, a producer might make the queue full and wake up another producer instead of a consumer, and the woken producer would go back to sleep. In the complementary case, a consumer might make the queue empty and wake up another consumer instead of a producer, and the consumer would go back to sleep.
The consumer does the following repeatedly consume: P(fullCount) P(useQueue) item ← getItemFromQueue() V(useQueue) V(emptyCount) Below is a substantive example: A single consumer enters its critical section. Since fullCount is 0, the consumer blocks. Several producers enter the producer critical section.
Producer-Consumer: In a producer-consumer relationship, the consumer process is dependent on the producer process until the necessary data has been produced. Exclusive use resources: When multiple processes are dependent on a resource and they need to access it at the same time, the operating system needs to ensure that only one processor ...
In some situations, overwriting circular buffer can be used, e.g. in multimedia. If the buffer is used as the bounded buffer in the producer–consumer problem then it is probably desired for the producer (e.g., an audio generator) to overwrite old data if the consumer (e.g., the sound card) is unable to momentarily
Here is a simple example of how coroutines can be useful. Suppose you have a consumer-producer relationship where one routine creates items and adds them to a queue and another removes items from the queue and uses them. For reasons of efficiency, you want to add and remove several items at once. The code might look like this:
The figure on the top-right shows an example of a producers-consumer system with three components: two producers on the left and one consumer on the right. The circuit in the middle defines the protocol, which states that the producers should send data synchronously, while the consumer receives those data in alternating order.