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Cards lifted after a riffle shuffle, forming what is called a bridge which puts the cards back into place After a riffle shuffle, the cards cascade. A common shuffling technique is called the riffle, or dovetail shuffle or leafing the cards, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved.
The name "Three Shuffles and a Draw" comes from the fact that there are 3 shuffles (counting the original starting shuffle plus the 2 redeals, and then a draw, where you can free any one single buried card). The game is won after all cards have been moved to the foundations.
Principles of Riffle Shuffle Set-ups 1968 30 Prolix Prototype 1989 50 Punch out Puzzle Kit 1982 24 Quick Card Tricks 1989 50 Riffle Shuffle Control 1979 23 Riffle Shuffle Methods 1987 49 Riffle Shuffle Set-ups 1973 98 Riffle Shuffle Set-ups 1976 98 Riffle Shuffle Technique Preliminaries, Notes, Problems 1971 22
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A faro shuffle that leaves the original top card at the top and the original bottom card at the bottom is known as an out-shuffle, while one that moves the original top card to second and the original bottom card to second from the bottom is known as an in-shuffle. These names were coined by the magician and computer programmer Alex Elmsley. [6]
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The model may be defined in several equivalent ways, describing alternative ways of performing this random shuffle: Most similarly to the way humans shuffle cards, the Gilbert–Shannon–Reeds model describes the probabilities obtained from a certain mathematical model of randomly cutting and then riffling a deck of cards.