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  2. Prepulse inhibition - Wikipedia

    en.wikipedia.org/wiki/Prepulse_inhibition

    The baseline startle response does not affect overall PPI levels – this finding was first discovered in rat studies [10] and later duplicated in the studies of mice. [11] The opposite reaction, Prepulse Facilitation (PPF)-- the tendency for a subject to have an increased startle response following a lower-intensity prepulse stimulus—is ...

  3. Hit-testing - Wikipedia

    en.wikipedia.org/wiki/Hit-testing

    In computer graphics programming, hit-testing (hit detection, picking, or pick correlation [1]) is the process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen.

  4. Two-alternative forced choice - Wikipedia

    en.wikipedia.org/wiki/Two-alternative_forced_choice

    The drift-diffusion model (DDM) is a well defined [19] model, that is proposed to implement an optimal decision policy for 2AFC. [20] It is the continuous analog of a random walk model. [ 7 ] The DDM assumes that in a 2AFC task, the subject is accumulating evidence for one or other of the alternatives at each time step, and integrating that ...

  5. Acid2 - Wikipedia

    en.wikipedia.org/wiki/Acid2

    The CSS box model: This feature allows the web designer to specify dimensions, padding, borders, and margins, [36] and was the focus of the original Acid1 test. [29] Acid2 not only retests margin support but also tests minimum and maximum heights and widths, features new to CSS 2.0.

  6. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  8. Head-twitch response - Wikipedia

    en.wikipedia.org/wiki/Head-twitch_response

    The head-twitch response (HTR), also sometimes known as wet dog shakes (WDS) in rats, is a rapid side-to-side head movement that occurs in mice and rats when the serotonin 5-HT 2A receptor is activated. [1] [2] Serotonergic psychedelics like lysergic acid diethylamide (LSD) and psilocybin consistently induce the HTR in rodents.

  9. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...