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A fisheye lens is an ultra wide-angle lens that produces strong visual distortion intended to create a wide panoramic or hemispherical image. [4][5]: 145 Fisheye lenses achieve extremely wide angles of view, well beyond any rectilinear lens. Instead of producing images with straight lines of perspective (rectilinear images), fisheye lenses use ...
Some fisheye lenses use a stereographic projection to capture a wide-angle view. [26] Compared to more traditional fisheye lenses which use an equal-area projection, areas close to the edge retain their shape, and straight lines are less curved. However, stereographic fisheye lenses are typically more expensive to manufacture. [27]
A gradient-index lens with a parabolic variation of refractive index (n) with radial distance (x). The lens focuses light in the same way as a conventional lens. Gradient-index (GRIN) optics is the branch of optics covering optical effects produced by a gradient of the refractive index of a material. Such gradual variation can be used to ...
A Luneburg lens (original German Lüneburg lens) is a spherically symmetric gradient-index lens. A typical Luneburg lens's refractive index n decreases radially from the center to the outer surface. They can be made for use with electromagnetic radiation from visible light to radio waves. For certain index profiles, the lens will form perfect ...
A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.
Fisheye lenses are wide-angle lenses with heavy barrel distortion and thus exhibit both these phenomena, so objects in the center of the image (if shot from a short distance) are particularly enlarged: even if the barrel distortion is corrected, the resulting image is still from a wide-angle lens, and will still have a wide-angle perspective.
Perspective distortion. Transformation of an object and its surrounding area that differs from its normal focal length. Simulation showing how adjusting the angle of view of a camera, while varying the camera's distance and keeping the object in frame, results in vastly differing images. At narrow angles and long distances, light rays are ...
v. t. e. In technical drawing and computer graphics, a multiview projection is a technique of illustration by which a standardized series of orthographic two-dimensional pictures are constructed to represent the form of a three-dimensional object. Up to six pictures of an object are produced (called primary views), with each projection plane ...