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Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision.It includes remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation.
Crash Bandicoot 2: N-Tranced; Crash Bandicoot 4: It's About Time; Crash Bandicoot N. Sane Trilogy; Crash Bandicoot Purple and Spyro Orange; Crash Bandicoot: Mutant Island; Crash Bandicoot: On the Run! Crash Bandicoot: The Huge Adventure; Crash Bandicoot: The Wrath of Cortex; Crash Bandicoot: Warped; Crash Bash; Crash Boom Bang! Crash of the ...
This list may not reflect recent changes. A. ... Crash Bandicoot N. Sane Trilogy; D. Darkstalkers; G. Grand Theft Auto: The Trilogy – The Definitive Edition; J.
Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin. [1] It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, King, and Sony Computer Entertainment, with entries developed by Polarbit, Toys for Bob, Beenox, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, King and Naughty Dog.
Crash Bandicoot: 1996 PlayStation: Crash Bandicoot N. Sane Trilogy: 2017 PlayStation 4, Xbox One, Nintendo Switch, Windows: Remake of the original games. [95] Crash Bandicoot 2: Cortex Strikes Back: 1997 Crash Bandicoot: Warped: 1998 Crash Team Racing: 1999 PlayStation Crash Team Racing Nitro-Fueled: 2019 PlayStation 4, Xbox One, Nintendo Switch
Crash Bandicoot became the first installment in an eponymous series of games that would achieve critical and commercial success and establish Naughty Dog's reputation in the video game industry. A remastered version was released as a part of the Crash Bandicoot N. Sane Trilogy in 2017.
The name was revealed as the Crash Bandicoot N. Sane Trilogy at the PlayStation Experience event on December 3, 2016, which also revealed that it would release in 2017. Developer Vicarious Visions coined the term "remaster plus" in describing whether or not the N. Sane Trilogy was a remaster or a remake. They said that they did not consider it ...
The development team intended Crash Bandicoot 4: It's About Time to be "the biggest Crash game ever", which influenced the scope and length of the levels as well as the amount of extra features. [41] The game, developed with Unreal Engine 4, [42] was built from scratch rather than reusing assets from the Crash Bandicoot N. Sane Trilogy. [43]