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  2. Renormalization group - Wikipedia

    en.wikipedia.org/wiki/Renormalization_group

    Now proceed to divide the solid into blocks of 2×2 squares; we attempt to describe the system in terms of block variables, i.e., variables which describe the average behavior of the block. Further assume that, by some lucky coincidence, the physics of block variables is described by a formula of the same kind , but with different values for T ...

  3. Wikipedia:WikiProject Video games - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    Welcome to the Video games WikiProject on the English Wikipedia! We are a group dedicated to improving Wikipedia's coverage of topics related to video games.. If you have any questions, feel free to ask them on our discussion page, or by contacting participants of the project.

  4. Block-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Block-matching_algorithm

    A Block Matching Algorithm is a way of locating matching macroblocks in a sequence of digital video frames for the purposes of motion estimation.The underlying supposition behind motion estimation is that the patterns corresponding to objects and background in a frame of video sequence move within the frame to form corresponding objects on the subsequent frame.

  5. Blocking (statistics) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(statistics)

    When studying probability theory the blocks method consists of splitting a sample into blocks (groups) separated by smaller subblocks so that the blocks can be considered almost independent. [5] The blocks method helps proving limit theorems in the case of dependent random variables.

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    See frame rate. frag To kill or achieve a kill in a game against a player or non-player opponent. [66] See also gib. frame rate A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect An action that must be performed within a single frame for perfect execution. free look 1.

  7. Generalized randomized block design - Wikipedia

    en.wikipedia.org/wiki/Generalized_randomized...

    Without replication, the (classic) RCBD has a two-way linear-model with treatment- and block-effects but without a block-treatment interaction. Without replicates, this two-way linear-model that may be estimated and tested without making parametric assumptions (by using the randomization distribution, without using a normal distribution for the ...

  8. Wikipedia:WikiProject Video games/Recognized content - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    This is a list of recognized content, updated weekly by JL-Bot (talk · contribs) (typically on Saturdays).There is no need to edit the list yourself. If an article is missing from the list, make sure it is tagged (e.g. {{WikiProject Video games}}) or categorized correctly and wait for the next update.

  9. /dev/random - Wikipedia

    en.wikipedia.org/wiki/Dev/random

    A counterpart to /dev/random is /dev/urandom ("unlimited" [8] /non-blocking random source [7]) which reuses the internal pool to produce more pseudo-random bits. This means that the call will not block, but the output may contain less entropy than the corresponding read from /dev/random.