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  2. Nintendo Gateway System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Gateway_System

    The Nintendo Gateway System is a series of video game consoles specialized for airlines and hotels. As part of a partnership between Nintendo and LodgeNet from late 1993 up until the late 2000s, about 40,000 airline seats and 955,000 hotel rooms featured a modified version of the Super Nintendo Entertainment System, Game Boy, [1] Game Boy Color, Game Boy Advance, Nintendo 64, or GameCube ...

  3. Window blind - Wikipedia

    en.wikipedia.org/wiki/Window_blind

    Various window blind styles. A window blind is a type of window covering. [1] There are many different kinds of window blinds which use a variety of control systems. A typical window blind is made up of several long horizontal or vertical slats of various types of hard material, including wood, plastic or metal which are held together by cords that run through the blind slats.

  4. List of accessories to video games by system - Wikipedia

    en.wikipedia.org/wiki/List_of_accessories_to...

    Many Wii games can also be played with the Classic Controller. Wii Sensor Bar – A bar that you point the Wii remote at to get the cursor on the television to work the Wii. The sensor bar is optional, as you can use the Classic Controller or the Classic Controller Pro. The bar comes with every console.

  5. Flight Unlimited - Wikipedia

    en.wikipedia.org/wiki/Flight_Unlimited

    Flight Unlimited is a 1995 aerobatic flight simulator video game developed and published by LookingGlass Technologies. It allows players to pilot reproductions of real-world aircraft and to perform aerobatic maneuvers. They may fly freely, race through floating rings against a timer or take lessons from a virtual flight instructor.

  6. Venetian Blinds (video game) - Wikipedia

    en.wikipedia.org/wiki/Venetian_Blinds_(video_game)

    Venetian Blinds is a simulation video game developed by Activision co-founders David Crane and Bob Whitehead for the Atari 2600.The game simulates the raising and lowering of Venetian blinds on a window, and was facetiously presented as a technology demonstration of Whitehead's graphical programming technique of the same name, although it does not use the technique.

  7. List of most expensive video games to develop - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends.

  8. Magic Carpet (video game) - Wikipedia

    en.wikipedia.org/wiki/Magic_Carpet_(video_game)

    An expansion pack, Magic Carpet: Hidden Worlds, was released for MS-DOS compatible operating systems in 1995 and added 25 levels and winter-themed graphics. A compilation package, Magic Carpet Plus , which included the main game and the expansion, was used as the basis for PlayStation and Sega Saturn ports that were released in 1996.

  9. View-Master Interactive Vision - Wikipedia

    en.wikipedia.org/wiki/View-Master_Interactive_Vision

    The Disney game is built around the "arcade-style" gameplay, including fighting ghosts and shoveling coal into a fireplace. [1] The video has two different soundtracks recorded, and graphic overlays that are superimposed over the video. As the game is played different audio and graphics appear in response to the player's decisions.