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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...

  3. Digital buffer - Wikipedia

    en.wikipedia.org/wiki/Digital_buffer

    A digital buffer (or a logic buffer) is an electronic circuit element used to copy a digital input signal and isolate it from any output load. For the typical case of using voltages as logic signals, a logic buffer's input impedance is high, so it draws little current from the input circuit , to avoid disturbing its signal .

  4. Fully Buffered DIMM - Wikipedia

    en.wikipedia.org/wiki/Fully_Buffered_DIMM

    Fully buffered DIMM architecture introduces an advanced memory buffer (AMB) between the memory controller and the memory module. Unlike the parallel bus architecture of traditional DRAMs, an FB-DIMM has a serial interface between the memory controller and the AMB. This enables an increase to the width of the memory without increasing the pin ...

  5. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  6. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    Triple Buffering may result in a frame being discarded without being displayed if two or more newer frames are completely rendered in the time it takes for one frame to be sent to the display. By contrast, Direct3D swap chains are a strict first-in, first-out queue , so every frame that is drawn by the application will be displayed even if ...

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